
- #Gearcity wikia update#
- #Gearcity wikia Patch#
- #Gearcity wikia series#
- #Gearcity wikia tv#
- #Gearcity wikia free#
Bugfix: Fixed Research Teams exploit that allowed the player to enter any value into the text boxes. Bugfix: Fixed volume settings reset after updates.

Gameplay: Reduction to racing contracts unit requests. Bugfix: Cyrillic font not displayed when using CJK language. It is progressing well, and we have already shown off a few sneak peeks to Feature Bounty contributors. Work continues on GearCity documentation, but my primary focus is on the next product, AeroMogul. You can find more information on our forums under the pinned Feature Bounty threads. If you enjoy the game and would like to see more content for it, please consider contributing. We continue to need your support to reach our milestone goal. The first milestone in our crowdfunding efforts for additional GearCity content is now over 1/3rd of the way funded. And two engine changes, one of which allows you to increase GUI scaling to triple the normal size. We also have two gameplay changes, one of which may harm your company if you solely rely on racing contracts. This time we have ten bug fixes, one of which is an exploit fix.
#Gearcity wikia update#
Hello everyone! I have another bugfix update for you.
#Gearcity wikia series#
Gameplay: Racing Series and Non-Manufacturer Racing contracts now generate their own memos. Memo wording might cause issues in the future. Gameplay: New racing series memo now appears 13 months before start. Gameplay: New component and vehicle type memos are now checked on the 12th month of the year instead of the 1st. Gameplay: Player now receives a stock split memo for their own company. Bugfix: Removed misleading window title for refit components popup. Bugfix: Fixed Branch Operations report breaking when city sales reports are disabled. Bugfix: Removed broken predesigned vehicle. GUI: The game will no longer recenter the Components Modification window after using end production. Bugfix: The game will now load the next memo after deleting a memo. Bugfix: Fixed small font in production lists when Auto Production is enabled. Bugfix: Fixed rare condition that allowed the player to build one extra branch when branch limits setting is enabled. Bugfix: Fixed list page reset when using Mega Menu End Production and Stop Selling tools. Bugfix: Fixed Memo warning moving when resizing memo window. Gameplay: Disable Static Vehicle Popularity no longer blocks Random Vehicle Popularity at game start. Bugfix: Fixed massive dropdown box item issues when massive GUI scaling (above 100%/double) is used.
#Gearcity wikia tv#
Bugfix: Fixed TV and Internet marketing date mismatches. Bugfix: Fixed issue that was causing incorrect new generation when using refit system. Engine: Help->Manual now directs to the Japanese Wiki when playing in Japanese Bugfix: Fixed Redesign button issues in RnD->Modify->Components Bugfix: Fixed contract prices not updating when changing contracts. Bugfix: Fixed Districting Tutorial's title bar text. Just a little tech talk for those who are interested. I am using Unit圓D for AeroMogul's graphical client. However, it is just an economic engine, whereas Beardgine I and II were entire game engines specifically designed for GearCity. It is the next iteration of the economics engine found in GearCity's Beardgine I and Beardgine II. It is called Beardgine III Economic Engine. I am now working on the economics engine for the game. So instead, you'll get a couple of screenshots.

I would love to share an early teaser trailer, but the Russian invasion of Ukraine has hampered artwork production. The graphical client, including airports, routes, and the first iteration of some of the UI, is complete. I'm pleased to report that progress is going very well.

AeroMogul is an airline management business simulator.
#Gearcity wikia free#
(Eventually, those features will become free to everyone else.) If you want to know more about the FBS system, please view our stickies in the forums.Īs some may know, I have spent the last 6 months working on our next game, AeroMogul. We are highly likely to reach the first milestone goal! That means new features in GearCity for FBS contributors. The Feature Bounty System crowdfunding milestone is 74.4% funded, and we have four more months to go. But there are a few moderate and small bug fixes.ĭepending on what FBS Contributors fund in our Feature Bounty System, the next update will be in conjunction with the FBS DLC release.

#Gearcity wikia Patch#
This update is another bug-fix patch of things submitted to me over the last few months.
